I craft the story
behind the work
that matters most.

Design, to me, is a way of thinking. It's how we bring solutions to the forefront of society through formulation, craft, building, and the patient work of understanding complex problems. It creates value. It carries story. It builds toward a more sustainable world.

Some kids look up at the stars. I went looking for the people who studied them. That instinct shaped a career across the Deep Space Network, Orbital Sidekick, and the research I started at Cal Poly Pomona. Different fields, but the same lesson underneath: the work that matters gets made when engineers, scientists, business minds, and designers actually figure out how to think together.

That's the practice I've built my career around. I design the systems, interfaces, and stories that make extraordinary work legible to the people it's for.

Philosophy

A way of thinking A cross-disciplinary practice A practice of the future

Not just a deliverable, not just a style. Design is how we move from a complex problem to a solution someone can actually use, trust, and live with.

The best work I've been part of happened when engineers, scientists, business experts, and designers stopped defending their lanes and started building something together. Design is the connective tissue that makes that possible.

We design for the analog, the digital, the physical, and the experiential. We design for the built world and the natural one. The job is to make those worlds more sustainable, more legible, and more humane than we found them.

Mantra 1

Impact
& Aesthetic

The work I care about moves something forward. A company gets funded. A mission succeeds. A roadmap is defined. A person sees a path they hadn't considered. Good design is only as valuable as what it changes in our world.

Impact Illustration
Mantra 2

Design
That Builds

I'm comfortable in both worlds. I prototype, think in systems, and sit with engineers, scientists & product owners from the start of a project. Design that only lives in a file isn't finished. It needs to ship, scale, and hold up when real people need it most.

Build Illustration
Mantra 3

Systems.
Not Surface.

I build from the foundation out. Brand frameworks, design systems, the storytelling architecture that makes every touchpoint feel like it belongs together. Surfaces age. Systems grow.

Systems illustration
Mantra 4

Clarity is
a product

I work on hard things. Orbital data, deep space infrastructure, intelligence. My job is making that complexity feel understood to the people who need it most. When someone understands something because of how it was designed, that's the work done right.

Clarity illustration

Who am I?

Experience

Orbital Sidekick

NASA JPL - Deep Space Network

NASA CPP - Business Startup Commercialization Program

Cal Poly Pomona - Liquid Rocket Lab

Education
BFA, Graphic Design
California State Polytechnic University, Pomona
Interests
Space Science · Geospatial Intelligence · Data Products · Public Policy · Dashboards · AI · Human-Centered Design · Mission Formulation · Design Education · Infrastructure
Organizations

American Astronautical Society, Professional Member

AIGA Los Angeles, Professional Member

Association for Computing Machinery, Professional Member

SIGCHI, Computer Human Interaction, Professional Member